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Old May 09, 2005, 03:19 PM // 15:19   #1
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Default How well would you say GW is balanced right now?

I think it's a pretty well-balanced game, but could be better. There's no single dominant strategy - everything can be countered - but the primary necro is weak in PvP, some skills just suck, and there are some other issues.
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Old May 09, 2005, 03:34 PM // 15:34   #2
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IMO. I think that necro's are the best way to counter warriors, atm.

all those nasty debuffs.. *shiver*
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Old May 09, 2005, 03:38 PM // 15:38   #3
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Quote:
Originally Posted by joeljermon
I think it's a pretty well-balanced game, but could be better. There's no single dominant strategyp
Is there was a single dominant strategy then it wouldn't be balanced at all.

Quote:
Originally Posted by joeljermon
everything can be countered
Yes that's called balance.

Quote:
Originally Posted by joeljermon
but the primary necro is weak in PvP, some skills just suck, and there are some other issues.
The necromancer primary is no weaker than the elementalist primary, the mesmer primary, or the monk primary.

If you're getting repeatedly killed as a necromancer primary in PvP then you're doing something wrong, as you should be avoiding direct combat and your team should be defending you. As for skills sucking, no skills in this game suck, they just depend on how and when you use them.

I hate "unabalance" / "nerf" posts.

Quote:
Originally Posted by Popps97
IMO. I think that necro's are the best way to counter warriors, atm... all those nasty debuffs.. *shiver*
Even worse for warriors, Necromancer/Mesmer. *Shudder.*
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Old May 09, 2005, 03:38 PM // 15:38   #4
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Necro skills are fine, but they will continue to be as fine if you use them on a secondary. And then you will be able to use them with better armor, more energy, or faster casting depending on your primary.
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Old May 09, 2005, 03:43 PM // 15:43   #5
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*Waves* N/Me right here

I enjoy nothing better than sticking a load of debuffs on and then sucking the life out of them with a spirit tap now and again
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Old May 09, 2005, 03:49 PM // 15:49   #6
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I'm still not too impressed with the necro skills. I wish they'd have more utility to stop healing without killing themselves.

I simply LOVE plague touch though. Went 1 on 1 with a mouthy mesmer necro kiddy. /spam plague touch. He killed himself. Its funny stuff.
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Old May 09, 2005, 03:50 PM // 15:50   #7
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Hmmm ... Mesmers and Necromancer NPCs seem to be the first to go down in a battle. Of course thats with the idea that the computer is playing all classes at their fullest.
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Old May 09, 2005, 03:54 PM // 15:54   #8
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Necros are viable in PvP.. it's just that they're better at support than doing damage. Pretty effective at countering monks, too, which is always nice.

I'd say the game is pretty well balanced at the moment.. a few characters have skill lines that are not particularly useful (Beast Mastery kinda sucks, for example), but every class (and, ergo, every combination of classes) has some heavy weaponry to bring to bear if you build right.
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Old May 09, 2005, 03:58 PM // 15:58   #9
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The N and Me henchmen didn't exist for most of the BWE's, so their AI has had less tuning than the other characters.
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Old May 09, 2005, 04:03 PM // 16:03   #10
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From my understanding and certainly experience so far, Necromancers are not supposed to go toe to toe, ideally they should be back with the spellcaster / ranger laying down debuffs and stealing life from afar and sucking spirit up with maybe mes, or raising minions and sending those into battle reaping the energy back from deaths or simply stacking hexes and curses in chains to cause hurt. Other than as a w/ne i can't see why you'd place a necromancer in the thick of battle unless you were there by accident
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Old May 09, 2005, 04:09 PM // 16:09   #11
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I run a N/Me in PvP. I love messing with the W/Mo's Most don't understand whats going on.
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Old May 09, 2005, 05:21 PM // 17:21   #12
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I think the game is very well balanced, and if it gets changed around (due to whinning) this good balance could get messed up... So I'll be content to live with the game as it is.
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Old May 09, 2005, 06:56 PM // 18:56   #13
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I actually play a N/E and in a group, I never run out of mana, Have a selection of High Damage DD / AoE fire spells and summons. My skills are setup for PvE and the are more than enough.
Have not tried PvP yet, but with the correct selection you could be very deadly.
In PvP the only direct 1 on 1 class is the warrior and if it is 1 on 1 the warrior will win, but GvG is something completely different.
There will never be a Perfect Balance that suites everyone. That is simply impossible, but if the majority like it you have cracked it.
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Old May 09, 2005, 07:06 PM // 19:06   #14
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I think the game is pretty good right now. I love the diversity of skills right now. My only real complait is the almost required nature of healers , both pve and pvp. I don't want any monks getting nerfed ,it's just that even mobs with just one healer become a major pain the neck. And 2 mob healers in group get to the point of being impossible to kill.

Is it just me but healer mobs never run out of energy?
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Old May 09, 2005, 07:24 PM // 19:24   #15
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Beastmastery needs some love, which would help the ranger profession in general, but the game is otherwise nicely balanced. Thanks Arenanet!
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Old May 11, 2005, 04:58 PM // 16:58   #16
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Iv got a necro mesmer build only at lvl 13 though, but iv found a bunch of cool combinations of skills.
Iv got a skill combo that can stack -10 regen, slow attack speed, and -2 regen on all nearby enemies in 5 clicks, one of those clicks is stealing 10 energy from an opponent though

Another combo i use sometimes is back fire and energy burn on casters, and empathy and insidious parasite on a melee, in the same skill set. But thats more for shutting people down than taking them out, and in the n00b arenas you need to be able to look after yourself quite a bit
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Old May 11, 2005, 06:38 PM // 18:38   #17
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Im having a hell of a time with my alternate necro, level 8 now. I love the drain spells, especially in PVE.
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Old May 11, 2005, 06:46 PM // 18:46   #18
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Quote:
Originally Posted by Principa Discordia
Is there was a single dominant strategy then it wouldn't be balanced at all.


Yes that's called balance.


The necromancer primary is no weaker than the elementalist primary, the mesmer primary, or the monk primary.

If you're getting repeatedly killed as a necromancer primary in PvP then you're doing something wrong, as you should be avoiding direct combat and your team should be defending you. As for skills sucking, no skills in this game suck, they just depend on how and when you use them.

I hate "unabalance" / "nerf" posts.


Even worse for warriors, Necromancer/Mesmer. *Shudder.*
The topic maker said those things were the balanced things he meant hence the ',but' after mentioning those things.
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Old May 11, 2005, 06:48 PM // 18:48   #19
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The Henchlings NPC's that seem to go down easiest are usually the Healer, Mage, Enchanter and Cultist. Playing with them alot, I have yet to see how helpful the last two are... Healer does her job well enough, Mage does well enough as well, but both die alot...

As far as player vs. player, balanced? It is, but coming face to face, a team with caster, versus a team of warriors, anything can happen, however all the times I've been in that sort of situation, the W/Mo's mowed us down, higher armor class and four of them at once pounding on you isn't fun. I'm a E/Mo myself...
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Old May 11, 2005, 07:23 PM // 19:23   #20
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I think GW is perfectly balanced, the reason why? The multiclassing. Picture this game with just one profession, believe me, these forums would turn into WoW forums if that was the case, multiclassing is the greatest thing to put into a mmo.
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