May 09, 2005, 03:34 PM // 15:34
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#2
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Academy Page
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IMO. I think that necro's are the best way to counter warriors, atm.
all those nasty debuffs.. *shiver*
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May 09, 2005, 03:38 PM // 15:38
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#3
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Site Contributor
Join Date: Apr 2005
Location: England.
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Quote:
Originally Posted by joeljermon
I think it's a pretty well-balanced game, but could be better. There's no single dominant strategyp
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Is there was a single dominant strategy then it wouldn't be balanced at all.
Quote:
Originally Posted by joeljermon
everything can be countered
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Yes that's called balance.
Quote:
Originally Posted by joeljermon
but the primary necro is weak in PvP, some skills just suck, and there are some other issues.
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The necromancer primary is no weaker than the elementalist primary, the mesmer primary, or the monk primary.
If you're getting repeatedly killed as a necromancer primary in PvP then you're doing something wrong, as you should be avoiding direct combat and your team should be defending you. As for skills sucking, no skills in this game suck, they just depend on how and when you use them.
I hate "unabalance" / "nerf" posts.
Quote:
Originally Posted by Popps97
IMO. I think that necro's are the best way to counter warriors, atm... all those nasty debuffs.. *shiver*
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Even worse for warriors, Necromancer/Mesmer. *Shudder.*
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May 09, 2005, 03:38 PM // 15:38
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#4
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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Necro skills are fine, but they will continue to be as fine if you use them on a secondary. And then you will be able to use them with better armor, more energy, or faster casting depending on your primary.
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May 09, 2005, 03:43 PM // 15:43
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#5
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Lion's Arch Merchant
Join Date: May 2005
Location: UK, Bristol
Guild: Gwen's Red Capes [Gwen]
Profession: Mo/R
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*Waves* N/Me right here
I enjoy nothing better than sticking a load of debuffs on and then sucking the life out of them with a spirit tap now and again
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May 09, 2005, 03:49 PM // 15:49
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#6
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Frost Gate Guardian
Join Date: Apr 2005
Location: not mexico
Guild: laaaaa
Profession: E/Me
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I'm still not too impressed with the necro skills. I wish they'd have more utility to stop healing without killing themselves.
I simply LOVE plague touch though. Went 1 on 1 with a mouthy mesmer necro kiddy. /spam plague touch. He killed himself. Its funny stuff.
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May 09, 2005, 03:50 PM // 15:50
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#7
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
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Hmmm ... Mesmers and Necromancer NPCs seem to be the first to go down in a battle. Of course thats with the idea that the computer is playing all classes at their fullest.
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May 09, 2005, 03:54 PM // 15:54
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#8
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Academy Page
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Necros are viable in PvP.. it's just that they're better at support than doing damage. Pretty effective at countering monks, too, which is always nice.
I'd say the game is pretty well balanced at the moment.. a few characters have skill lines that are not particularly useful (Beast Mastery kinda sucks, for example), but every class (and, ergo, every combination of classes) has some heavy weaponry to bring to bear if you build right.
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May 09, 2005, 03:58 PM // 15:58
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#9
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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The N and Me henchmen didn't exist for most of the BWE's, so their AI has had less tuning than the other characters.
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May 09, 2005, 04:03 PM // 16:03
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#10
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Lion's Arch Merchant
Join Date: May 2005
Location: UK, Bristol
Guild: Gwen's Red Capes [Gwen]
Profession: Mo/R
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From my understanding and certainly experience so far, Necromancers are not supposed to go toe to toe, ideally they should be back with the spellcaster / ranger laying down debuffs and stealing life from afar and sucking spirit up with maybe mes, or raising minions and sending those into battle reaping the energy back from deaths or simply stacking hexes and curses in chains to cause hurt. Other than as a w/ne i can't see why you'd place a necromancer in the thick of battle unless you were there by accident
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May 09, 2005, 04:09 PM // 16:09
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#11
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Academy Page
Join Date: Mar 2005
Location: Canada
Guild: Furniture Liberation Army
Profession: N/Me
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I run a N/Me in PvP. I love messing with the W/Mo's Most don't understand whats going on.
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May 09, 2005, 06:56 PM // 18:56
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#13
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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I actually play a N/E and in a group, I never run out of mana, Have a selection of High Damage DD / AoE fire spells and summons. My skills are setup for PvE and the are more than enough.
Have not tried PvP yet, but with the correct selection you could be very deadly.
In PvP the only direct 1 on 1 class is the warrior and if it is 1 on 1 the warrior will win, but GvG is something completely different.
There will never be a Perfect Balance that suites everyone. That is simply impossible, but if the majority like it you have cracked it.
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May 09, 2005, 07:06 PM // 19:06
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#14
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Frost Gate Guardian
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I think the game is pretty good right now. I love the diversity of skills right now. My only real complait is the almost required nature of healers , both pve and pvp. I don't want any monks getting nerfed ,it's just that even mobs with just one healer become a major pain the neck. And 2 mob healers in group get to the point of being impossible to kill.
Is it just me but healer mobs never run out of energy?
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May 09, 2005, 07:24 PM // 19:24
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#15
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Academy Page
Join Date: Mar 2005
Guild: Xion Nights
Profession: N/Mo
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Beastmastery needs some love, which would help the ranger profession in general, but the game is otherwise nicely balanced. Thanks Arenanet!
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May 11, 2005, 06:38 PM // 18:38
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#17
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Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
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Im having a hell of a time with my alternate necro, level 8 now. I love the drain spells, especially in PVE.
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May 11, 2005, 06:46 PM // 18:46
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#18
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Academy Page
Join Date: May 2005
Profession: R/Mo
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Quote:
Originally Posted by Principa Discordia
Is there was a single dominant strategy then it wouldn't be balanced at all.
Yes that's called balance.
The necromancer primary is no weaker than the elementalist primary, the mesmer primary, or the monk primary.
If you're getting repeatedly killed as a necromancer primary in PvP then you're doing something wrong, as you should be avoiding direct combat and your team should be defending you. As for skills sucking, no skills in this game suck, they just depend on how and when you use them.
I hate "unabalance" / "nerf" posts.
Even worse for warriors, Necromancer/Mesmer. *Shudder.*
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The topic maker said those things were the balanced things he meant hence the ',but' after mentioning those things.
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May 11, 2005, 06:48 PM // 18:48
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#19
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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The Henchlings NPC's that seem to go down easiest are usually the Healer, Mage, Enchanter and Cultist. Playing with them alot, I have yet to see how helpful the last two are... Healer does her job well enough, Mage does well enough as well, but both die alot...
As far as player vs. player, balanced? It is, but coming face to face, a team with caster, versus a team of warriors, anything can happen, however all the times I've been in that sort of situation, the W/Mo's mowed us down, higher armor class and four of them at once pounding on you isn't fun. I'm a E/Mo myself...
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May 11, 2005, 07:23 PM // 19:23
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#20
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Krytan Explorer
Join Date: Apr 2005
Location: Salt Lake City
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I think GW is perfectly balanced, the reason why? The multiclassing. Picture this game with just one profession, believe me, these forums would turn into WoW forums if that was the case, multiclassing is the greatest thing to put into a mmo.
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